This project was inspired by a matte background for Abandoned: Chestnut Lodge Asylum. (Artist: Karpin)
The original image was probably intended as a closed room with a main light in the middle. After doing a few lighting passes I decided to switch to a more moody daylight scene.
I then designed all the surrounding area myself, trying to still hit the same style.
Breakdowns can be found below.
|Solo Project, Responsible for everything that’s being shown here.|
Next up is a breakdown of the hero assets.
Most of these were modelled inside maya, while some of them got a detail pass inside ZBrush.
Starting off baking assets in XNormal I then ended up baking and texturing most of the assets inside Substance Painter.
All the Assets use the same Export Preset.
1 RGB Map Albedo
1 RGB Map Normal
1 RGB Map Roughness, AO, Metalness/Height
There is no “area/portal light” currently available in UE4.
And since using a Skylight is simply not enough for indoor environments, Spotlights are your best chance.
(Bounce Planes have been used by other artists like Koola and Clinton Crumpler)